Friday, September 25, 2009

The Races And Rules

firstly, factions(green classes are for my personal friends only)

The First Sons: the "evil" characters even though the wish to rebuild the world

F.S classes:

chaplain:heavily armored,heavily armed soldiers,typically wear at least 300 pounds of armor,due to immense strength they could use just about anything as a weapon such as a traffic sign.

hunter:small,agile,and silent,they fight through sneak attacks with either a pistol or blade

experiment:superior strength and speed,may have two ability mutations.carry whatever they want.

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now for the U.S.A.C.A who will shoot anything that moves in order to cleanse its mutations(they are agressive and will kill on sight)


soldier:your typical medium armored gun-toting grunt for the u.s.a.c.a,generally group up with others and take orders from officers.carry assualt rifles to laser rifles,along with a pistol and frag grenades

officer:lightly armored soldiers,typically order soldiers,carry plasma pistols,and plasma grenades.

Rad-Fire trooper:heavily armored soldiers carrying weapons utilizing the surrounding radiation as ammo,can carry miniguns,rocket-launchers etc.
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Now for the P.L.A, the liberators

guerilla:low-level armored carrying shabby weaponry,degraded AK47s and such.

basher: carry sledgehammers and mining explosives.medium level armor

Liberator: light armor,carry machetes,grenade launchers and move very quickly.
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my favorite:Raiders!

raider:basic cannibalistc raider carry whatever weapon they can,when they are hungry they can hear blood pumping,very hard to avoid because of it.light armor

pyromaniac:medium armored raiders with a tolerance to flames,carry molotovs and pistols,in some cases a flamethrower.

Raider king/queen: heavily armored,fast,raiders who carry blades and high caliber guns,exhibit minor telekinetic abilities
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Mutants,the true victims of the war.

Brute:big slow lumbering mutants enjoy carrying big guns,heavy armor.

Scrapper:small,quick,weaker mutants,move faster and carry blades and small guns.

Overlord:HUGE mutants at least 12 feet tall,cant use small guns,carry bigger guns and large melee weapons.
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Basic rules: no godmodding(being unkillable etc.)

no one shot kills: shooting someones head off etc.(this can be done if they are near death)

If i get messaged about something,if i dont like it ill punish you.period.
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money system: in the new wolrd money is worthless,trading is the only true form of currency.


more to be added soon. thank you.